Gamified teaching Wiki
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Kahoot is a quiz generator, that allows a whole class to compete against each other. Countdowns, leaderboards, streaks and other game techniques ensures that every student is engaged in answering the questions on their mobile device or computer.

The webpage allows variations of the quiz, such as team fights.

When is Kahoot the right choice?[]

Kahoot works well for evaluating the students knowledge after teaching a subject, lets them compete in remembering the facts they have been taught and/or complete very simple exercises.

It can also work as an introduction to a subject, to gauge how much knowledge the students already possess.

What are the strengths of it?[]

Kahoot makes repetition fun. So fun, in fact, that some students use Kahoot as entertainment - (with questions unrelated to their subjects, though).

What are the weaknesses?[]

Kahoot should only be considered a tool for strengthening the knowledge that the students already got from their teaching. It cannot be relied on to give the students an detailed knowledge of a subject, or used with exercises that require more than a few seconds of thought.

If you use Kahoot more than a few times with the same class, the same few students will usually win which cause the class will loose interest.

What is the target age?[]

From around 7 to adult.

The student must be able to read the questions and answers, and be able to handle a computer or mobile device. With young students, the teacher should probably read the questions aloud, and make sure all answers are simple words.

How can it be customized?[]

Variations of the basic Kahoot can be used, such as a Jeopardy mode which is suitable for teams.

Ways to use Kahoot in class[]

"I use Kahoots as a lecture tool.  I pose a question, get feedback, then elaborate on the wrong answers and dig deeper in the subject.  I will use up to 10 questions in a 50min session."

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